

They contain everything from Buildings and Heroes to Wisps and the Locusts from Locust Swarm. You again may be a little lost when you see it, because it has many tabs. The Object Editor allows you to edit all of the objects in the game. (Unless you want to listen to some of the hidden unit jokes, for fun). It is basically just a list of sounds, and you will rarely use it. The Sound Editor allows you to modify the sounds units will use in the game (by replacing them with imported sounds), and will allow you to pick which sounds you will use in the Trigger Editor. The next button you will see is the Sound Editor It is more efficient than the GUI, but it takes longer to understand and learn.

JASS is the more advanced text based code, which the GUI is based off of. An Event is what makes the trigger happen, a Condition is what has to be true in order for the trigger to run, and the actions are what the trigger does if the Conditions are met when the Event fires.

There are two things used in it, the GUI, a click and select tool which lets you create triggers by creating Events, Conditions, and Actions. The Trigger Editor contains all of the coding of your map. The first major button is the Trigger Editor. Here are some of the major buttons, located under the menu: There are many tutorials for it, but here's a good basic one: This editor allows you to change the ground's texture, and increase/decrease size, add cliffs and ramps, and create blight. Next, you will see the Terrain Editor, which is not closeable, and is already open in front of you. You won't be able to select anything, until you put the toolbar on the layer of the thing you are trying to select This can be done by going to Layers and selecting the type of object). The first button is the selection button, which allows you to select all of the things you have placed on the map. Now that you are in your map, you may be very disoriented from all of the different buttons, but I will explain them all to you. It opens by default,īut you can close it, and reopen it from Window -> Toolbar. This gives you a list of all the things in your map, organized by different filters. Over, or smooth it out/plateau it, with the smooth/plateau tool under Layers -> Terrain). Random Height Field will give your map a more natural Naval Units can both move on shallow water. Initial Water Level determines if your map will start out Initial Cliff Level determines how high up your map will beįrom the water. (You can use custom too, by going to Advanced -> Change Tileset). Tileset shows a picture of the tiles that you can use. Width and Height determine the size of your map. This should come up with a new window, giving you a list of options to choose. Then go to File -> New map, or push Ctrl + N. Go to File -> Close map, or push Ctrl + W. Sometimes this does not give you a large enough map size, or New map will automatically be created, covered with dirt. It should take about 5-10 seconds to start up. Then click on the icon that shows a pen writing on a scroll, or map. Start -> All Programs -> Warcraft III -> Warcraft III World Editor). (Default is C:/Program Files/Warcraft III or Open it, go to the folder in which you installed Warcraft. World Editor is a program created by Blizzard toĬreate new maps that can be hosted on. This tutorial is about getting started in World Editor. General - Getting Started in the World Editor
